Alternatively, you could try GMBinder.com which still seems to be in development, but is functional nonetheless.However, over the years I have developed some of my own in addition to borrowing some from other tables or incorporating rules from other table-top games or past editions of Dungeons Dragons.Herein you will find the homebrew rules I often use at my table.
The two that refer to character creation have been very popular and are among my favorites. Adding to the game bits and pieces of your own creation while you play with other like-minded people is one of the many joys of this hobby. In the case of Dungeons and Dragons 5E official books, such as the Players Handbook, this is NOT homebrew. However, two of my most indispensable books The Creature Codex and the Tome of Beasts are both written by unofficial authors and published by Paizo Inc along with Kobold Press. This is how I knew they would be good top quality stuff from those folks over the years). Its a veritable ocean of material, and you need to be careful what you incorporate into your game. Ill speak about setting precedent in one of my DM guides later. For now, its important to at least follow a few rules regarding homebrewing for the benefit and sanity of all involved. One of the primary goals that the game designers had was to keep things streamlined while still providing reliable guidelines for play. For you and your table, a certain rule may seem pointless or unfun (like the encumbrance rules for so many tables) and so its easy enough to eschew rules like that. Alternatively, you could just give everyone a Bag of Holding but lets not and say we never will. You have to keep in mind the in-game reason with respect to the game design reason. The Players Handbook along with the other source books dont really explain their reasoning for a lot of the rules. To that end, without contemplative thought, some things just might seem stupid to you and those at your table. For example, I think its stupid that Insight is a lie-detector test that the whole party can just used to throw dice at the NPC and magically ascertain the truth from an NPC. I understand why the skill is available from a design perspective, so instead of getting rid of it altogether, Ive merely homebrewed it. Dnd 5E Homebrew Class Template Full Of SharksConsider the fact that somebody thought it was a good idea (never mind the fact that somebody also said in a board meeting Hey, lets make a movie about a tornado full of sharks.), and that idea was considered as well as play-tested while considering other alternatives. If you can, find people that like the rule and gain their perspective. They are more often than not in your favor, so it behooves you to be aware of them. If you see this as a creative outlet, or a way to fix something that you disagree with in the rules, then by all means, go about it. If you want to type up your own, The Homebrewery does a fantastic job of providing the layout for you if you want to make it blend in with the other source books.
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